To help animate objects with many parts its helpful to use handles. I did this by selecting all the parts that the object is made up of and using ctrl+g to group them together, then using the middle mouse button dragged it to a circle curve i have created making it the child of the curve.
With this i can now transform and scale the curve and it will effect all the child objects of the curve making it a lot more easier to rotate the object for example.
A problem that i have encountered when trying to use handles that sometimes when trying to use complex objects with many parts the objects would not scale or translate evenly. this was solved by exporting the object as obj which combined all the parts of the objects together.
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