Thursday, 16 November 2017

Motion paths

To animate an object along i path i first used the brazier tool to draw the path editing the vertexes after can be used to change elevation 
By default movement is set to to accelerate and decelerate, this can make the animation not flow correctly. To fix this I went onto the graph editor from Windows>Animation Editors, then clicking on the Linear Tangents icon.
This made the object move at a constant speed from one point to the other.

Keyframe animation

I have used schematics to to help me accurately position the ball,
I scrubbed the bar left and right to see how the animation plays

Handles

To help animate objects with many parts its helpful to use handles. I did this by selecting all the parts that the object is made up of and using ctrl+g to group them together, then using the middle mouse button dragged it to a circle curve i have created making it the child of the curve.
With this i can now transform and scale the curve and it will effect all the child objects of the curve making it a lot more easier to rotate the object for example.
A problem that i have encountered when trying to use handles that sometimes when trying to use complex objects with many parts the objects would not scale or translate evenly. this was solved by exporting the object as obj which combined all the parts of the objects together.

Projection maps

Tuesday, 14 November 2017

Skybox

To start the skybox I have created a sphere shape.
I need to make sure that the shape is large enough to encapsulate everything in the scene. To save on rendering time if the scene has a ground, such as on a race track the bottom half of the sphere can be removed.
to allow the skydome texture to be visible on the inside i used the Reverse function in the Mesh display menu
To make it easier to edit the scene with the skydome i placed the skydome in a layer and made the layer into a template by clicking on the 3rd box in the layers tab till it showed T for template.

Initial Texturing of the ships