Tuesday, 14 November 2017

Skybox

To start the skybox I have created a sphere shape.
I need to make sure that the shape is large enough to encapsulate everything in the scene. To save on rendering time if the scene has a ground, such as on a race track the bottom half of the sphere can be removed.
to allow the skydome texture to be visible on the inside i used the Reverse function in the Mesh display menu
To make it easier to edit the scene with the skydome i placed the skydome in a layer and made the layer into a template by clicking on the 3rd box in the layers tab till it showed T for template.

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